X-Git-Url: http://git.buserror.net/cgi-bin/gitweb.cgi?p=polintos%2Fscott%2Fpriv.git;a=blobdiff_plain;f=include%2Fc%2B%2B%2Fstl%2Fstl%2F_heap.c;fp=include%2Fc%2B%2B%2Fstl%2Fstl%2F_heap.c;h=a4ab049fee90e4b9eb0655061acba8db4aa3a74f;hp=0000000000000000000000000000000000000000;hb=173d8903eb9d51a4ea7d7fa3e52dc86c9bb6d4f1;hpb=b024710fe2b60cd4a42a8993b61333d6cdb56ca3 diff --git a/include/c++/stl/stl/_heap.c b/include/c++/stl/stl/_heap.c new file mode 100644 index 0000000..a4ab049 --- /dev/null +++ b/include/c++/stl/stl/_heap.c @@ -0,0 +1,246 @@ +/* + * + * + * Copyright (c) 1994 + * Hewlett-Packard Company + * + * Copyright (c) 1996,1997 + * Silicon Graphics Computer Systems, Inc. + * + * Copyright (c) 1997 + * Moscow Center for SPARC Technology + * + * Copyright (c) 1999 + * Boris Fomitchev + * + * This material is provided "as is", with absolutely no warranty expressed + * or implied. Any use is at your own risk. + * + * Permission to use or copy this software for any purpose is hereby granted + * without fee, provided the above notices are retained on all copies. + * Permission to modify the code and to distribute modified code is granted, + * provided the above notices are retained, and a notice that the code was + * modified is included with the above copyright notice. + * + */ +#ifndef _STLP_HEAP_C +#define _STLP_HEAP_C + +#ifndef _STLP_INTERNAL_HEAP_H +# include +#endif + +#ifndef _STLP_INTERNAL_ITERATOR_BASE_H +# include +#endif + +_STLP_BEGIN_NAMESPACE + +template +_STLP_INLINE_LOOP +void +__push_heap(_RandomAccessIterator __first, + _Distance __holeIndex, _Distance __topIndex, _Tp __val) +{ + _Distance __parent = (__holeIndex - 1) / 2; + while (__holeIndex > __topIndex && *(__first + __parent) < __val) { + *(__first + __holeIndex) = *(__first + __parent); + __holeIndex = __parent; + __parent = (__holeIndex - 1) / 2; + } + *(__first + __holeIndex) = __val; +} + +template +inline void +__push_heap_aux(_RandomAccessIterator __first, + _RandomAccessIterator __last, _Distance*, _Tp*) +{ + __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), + _Tp(*(__last - 1))); +} + +template +void +push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) +{ + __push_heap_aux(__first, __last, + _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator)); +} + + +template +_STLP_INLINE_LOOP +void +__push_heap(_RandomAccessIterator __first, _Distance __holeIndex, + _Distance __topIndex, _Tp __val, _Compare __comp) +{ + _Distance __parent = (__holeIndex - 1) / 2; + while (__holeIndex > __topIndex && __comp(*(__first + __parent), __val)) { + _STLP_VERBOSE_ASSERT(!__comp(__val, *(__first + __parent)), _StlMsg_INVALID_STRICT_WEAK_PREDICATE) + *(__first + __holeIndex) = *(__first + __parent); + __holeIndex = __parent; + __parent = (__holeIndex - 1) / 2; + } + *(__first + __holeIndex) = __val; +} + +template +inline void +__push_heap_aux(_RandomAccessIterator __first, + _RandomAccessIterator __last, _Compare __comp, + _Distance*, _Tp*) +{ + __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), + _Tp(*(__last - 1)), __comp); +} + +template +void +push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, + _Compare __comp) +{ + __push_heap_aux(__first, __last, __comp, + _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator)); +} + +template +void +__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, + _Distance __len, _Tp __val) { + _Distance __topIndex = __holeIndex; + _Distance __secondChild = 2 * __holeIndex + 2; + while (__secondChild < __len) { + if (*(__first + __secondChild) < *(__first + (__secondChild - 1))) + __secondChild--; + *(__first + __holeIndex) = *(__first + __secondChild); + __holeIndex = __secondChild; + __secondChild = 2 * (__secondChild + 1); + } + if (__secondChild == __len) { + *(__first + __holeIndex) = *(__first + (__secondChild - 1)); + __holeIndex = __secondChild - 1; + } + __push_heap(__first, __holeIndex, __topIndex, __val); +} + + +template +inline void +__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) { + __pop_heap(__first, __last - 1, __last - 1, + _Tp(*(__last - 1)), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); +} + +template +void pop_heap(_RandomAccessIterator __first, + _RandomAccessIterator __last) { + __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator)); +} + +template +void +__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, + _Distance __len, _Tp __val, _Compare __comp) +{ + _Distance __topIndex = __holeIndex; + _Distance __secondChild = 2 * __holeIndex + 2; + while (__secondChild < __len) { + if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) { + _STLP_VERBOSE_ASSERT(!__comp(*(__first + (__secondChild - 1)), *(__first + __secondChild)), + _StlMsg_INVALID_STRICT_WEAK_PREDICATE) + __secondChild--; + } + *(__first + __holeIndex) = *(__first + __secondChild); + __holeIndex = __secondChild; + __secondChild = 2 * (__secondChild + 1); + } + if (__secondChild == __len) { + *(__first + __holeIndex) = *(__first + (__secondChild - 1)); + __holeIndex = __secondChild - 1; + } + __push_heap(__first, __holeIndex, __topIndex, __val, __comp); +} + + +template +inline void +__pop_heap_aux(_RandomAccessIterator __first, + _RandomAccessIterator __last, _Tp*, _Compare __comp) +{ + __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp, + _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); +} + + +template +void +pop_heap(_RandomAccessIterator __first, + _RandomAccessIterator __last, _Compare __comp) +{ + __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator), __comp); +} + +template +_STLP_INLINE_LOOP +void +__make_heap(_RandomAccessIterator __first, + _RandomAccessIterator __last, _Tp*, _Distance*) +{ + if (__last - __first < 2) return; + _Distance __len = __last - __first; + _Distance __parent = (__len - 2)/2; + + for (;;) { + __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent))); + if (__parent == 0) return; + __parent--; + } +} + +template +void +make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) +{ + __make_heap(__first, __last, + _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); +} + +template +_STLP_INLINE_LOOP +void +__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, + _Compare __comp, _Tp*, _Distance*) +{ + if (__last - __first < 2) return; + _Distance __len = __last - __first; + _Distance __parent = (__len - 2)/2; + + for (;;) { + __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)), + __comp); + if (__parent == 0) return; + __parent--; + } +} + +template +void +make_heap(_RandomAccessIterator __first, + _RandomAccessIterator __last, _Compare __comp) +{ + __make_heap(__first, __last, __comp, + _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator)); +} + +_STLP_END_NAMESPACE + +#endif /* _STLP_HEAP_C */ + +// Local Variables: +// mode:C++ +// End: