#include <kern/types.h>
#include <kern/radix.h>
-#include <orb.h>
+#include <kern/lock.h>
#include <util/list.h>
#include <util/rbtree.h>
#include <util/bmaptree.h>
#include <System/Objects.h>
+#include <orb.h>
namespace Mem {
class ProcAddrSpace;
struct CallFrame {
// Address Space and PC to return to
Mem::ProcAddrSpace *ret_aspace;
- ulong ret_pc;
+ uintptr_t ret_stack;
// Caller's PIB Pointer
System::RunTime::ParamInfoBlock *caller_user_pib;
-
- // Object and Method that were called -- it probably isn't strictly
- // necessary to keep track of this here, but it'd help in doing a
- // "traceforward" of the method invocation stack in order to
- // debug a stalled method call.
-
- ID object, method;
};
struct CallStackHeader {
union {
struct {
+ u32 Valid:1;
u32 Pointer:1;
};
struct Object : public ObjectHdr {
Mem::ProcAddrSpace *aspace;
- uintptr_t entry;
};
struct ObjectPtr : public ObjectHdr {
};
typedef Util::RadixTree<ObjTableEntry, ID, 6> IDTable;
- typedef Util::RadixTree<ObjectHdr *, ID, 4> IDRMap;
+ typedef Util::RBPtr<Object *, ObjectPtr *> IDRMap;
typedef Util::BitmapTree<ID> IDAlloc;
class IDSpace {
- // Reverse mapping of object pointers to local IDs
- IDTable table;
- IDRMap rmap;
- IDAlloc alloc;
+ Lock::SpinLock lock; // For add/del only; not needed for lookup
+ IDTable table; // Forward mapping of local IDs to object ptrs
+ IDRMap rmap; // Reverse mapping of remote object pointers to local IDs
+ IDAlloc alloc; // Bitmap for allocating IDs
public:
Object *lookup(u32 id);
- ObjectHdr *get_local_hdr(Object *obj);
- Object *newobj(Mem::ProcAddrSpace *aspace, uintptr_t entry);
+ ObjectHdr *get_local(Object *obj);
+ Object *newobj(Mem::ProcAddrSpace *aspace);
};
void invoke_method(System::RunTime::ParamInfoBlock *pib, uintptr_t &stack);
uintptr_t return_from_method(uintptr_t &exptr, size_t &exlen);
+ void init();
}
#endif